Total War: WARHAMMER III

Total War: WARHAMMER III

Longer Battles Mod
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更新:2023年2月13日 @ 6時08分

Version 1.3

-Adjusted the gate hit points to now be 5x the original (which evidently is now 3x Troy's amount), because the gates were still too flimsy, and because so many regular/common units in WH3 have such strong gate attack strength (again with the goal being to make battery rams more important).

更新:2023年2月6日 @ 2時08分

Version 1.2

-Increased gate hit points by 2x to account for longer battles, to make battering rams useful. In general, the gates are far too weak, as you are able to break them down with one a few minutes of attacks from any melee units. This change strengthens the gates to make them more formidable, to subject the attackers to more missile fire and allow the defender to react more.

更新:2022年11月26日 @ 19時07分

Sync update.

更新:2022年11月12日 @ 4時11分

Version 1.1

-Reduced the Winds of Magic recharge rate in battles (for you and the AI), to account for longer battles (magic recharges at 70% the original rate). This helps mages from being able to blast apart the other armies so easily while both armies fight their longer melee combat. Also, on a general level, this is a very important change because the standard recharge rate was such that you could charge up all your pool of magic from the reserve in as little as 13 and a half minutes (as long as you had no negative penalties applied). This made the items and skills that increased your recharge rate, nearly completely pointless.

更新:2022年11月12日 @ 3時45分

Synchronization update.

更新:2022年11月12日 @ 3時28分

Synchronization update.

更新:2022年4月6日 @ 15時37分

Synchronization update.

更新:2022年4月5日 @ 16時18分

Version 1.

更新:2022年4月5日 @ 12時10分

更新:2022年4月5日 @ 12時04分