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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3247567570
It edits some abilities in regards to number of kills needed
As I mentioned in my previous response, Steam didn't notify me of your comment so I missed it. The answer might be too old now, but in case it isn't:
Nothing in this mod should be altering things to the degree that AR results are way off, especially not on specific difficulty levels.
But then you can also use my AR mod here also which may or may not improve your personal experience (it is entirely subjective):
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2859831333
A little late reply here (Steam didn't notify me of the last two comments for some reason).
Answer: Yes, it will work with all mods that add or mod units.
Base 20
Min 5
Max 75
I still have the:
Base: 35%
Min: 8%
Max: 90%
Thank you.
got a question tho since you said:
"The changes are intended to be minimal in nature. No unit values are adjusted - its all done through math by changing the combat rules"
does that mean its compatible with unit mods?
if your not sure how could i check to see if it is or not <3
Whether the AI attacks a settlement or sieges it should have nothing to do with this mod, though. Certainly every time the AI attacks me, they attack, rarely siege.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3428755738&searchtext=ai+coordinated
you both make changes to battle ai movements
But I'd say get both LBM and ELBM mods and then turn one on, play a bit like that, then turn it off and turn the other one on and play a bit and see which one you like better. It shouldn't hurt anything to try it out and see which one you prefer.
Thanks! Sometimes swapping the loading order might cause one to override the other enough to work. I'd recommend swapping it around and see how it plays.
@RockType
In the three years the mod has been available, I haven't heard anyone mention that - so I don't think it is likely caused by this mod.
My guess is that this ability is stacking with the normal regeneration rate. Seeing as how both this and the normal regeneration rate is now correctly scaled at the same rate (when I fixed it back in MAR), if it is still too much then it implies that the base game's Regen+Ravenous Dead stacking was way too high there too. I will have to test it a bit more.
On the other hand, I greatly dislike how the autoresolve works (I think it is the weakest part of WH3), and I think it is far too generous, giving no incentive for the player to fight most of the battles out. With that in mind, I use my own autoresolve mod to make things more challenging. Try it out - you may or may not like it and you can get it here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2859831333