全面战争:战锤3

全面战争:战锤3

Longer Battles Mod
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更新于:12 月 5 日 上午 3:01
作者:Volcano

Sync update.

更新于:9 月 2 日 下午 11:32
作者:Volcano

Sync update.

更新于:7 月 11 日 下午 4:31
作者:Volcano

Version 2.1

-Changed the WEF item "Dreaming Ring" I, II, III so that its healing internal is properly scaled to the longer battle time (just like the passive regen abilities are). If you know of any other equipment item that also provides this kind of active healing, which would also need its healing interval scaled, then kindly mention it in the comments.

更新于:6 月 18 日 下午 8:42
作者:Volcano

Sync update.

更新于:3 月 26 日 下午 12:56
作者:Volcano

Version 2.0b

-Changed the table names to accommodate CA's ridiculous crash bug where you suddenly cannot have capital letters in the table names. Why that would change is beyond me.

更新于:3 月 26 日 下午 12:51
作者:Volcano

Version 2.0b

-Changed the table names to accommodate CA's ridiculous crash bug where you suddenly cannot have capital letters in the table names. Why that would sudden change is beyond me.

更新于:1 月 30 日 上午 12:16
作者:Volcano

Version 2.0a

-Scaled the melee hit chance coefficient to scale it to a max hit chance of 90% (the original game's amount), rather than 100%.

更新于:1 月 29 日 上午 1:03
作者:Volcano

Version 2.0

-Matched the melee hit chance coefficient with the max hit chance, so that both are scaled correctly where 100 melee attack will result in achieving the max hit chance. This correctly allows the subtle differences in hit % to exist between minimum and maximum MA values, and most importantly allows high MA units to still have their full potential. (Big thanks to Losenis for the suggestion).

更新于:2024 年 12 月 12 日 下午 5:35
作者:Volcano

Game was updated; verified mod integrity and diagnostics check.

更新于:2024 年 12 月 5 日 上午 11:49
作者:Volcano

Version 1.9b

-Increased the charge duration time by 1.5x to match the longer battle duration, and the fact that charges are inherently less effective with the melee attacks being slower, and because of the reduced hit probability. This change helps make charges more effective, in the melee that follows the impact (they can melee with with the added charge advantage for a longer duration to match the longer battle).