全面战争:战锤3

全面战争:战锤3

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Longer Battles Mod
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battle
标签: mod
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210.984 KB
2022 年 4 月 5 日 上午 11:46
12 月 5 日 上午 3:01
41 项改动说明 ( 查看 )

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Longer Battles Mod

在 Volcano 的 1 个合集中
Warhammer 3++
6 件物品
描述
This mod is intended to lengthen battles so that the large battles are not a frantic click-frenzy. This mod makes changes similar to my Longer Battle Mod created for Troy, Three Kingdoms, Rome 2, Attila and Shogun 2. It is save game compatible and also works with all expansions.

***The changes are intended to be minimal in nature. No unit values are adjusted - its all done through math by changing the combat rules.***

Tired of having your entire battle line routed before you have a chance to give orders to all your units? Tired of constantly jumping from unit to unit to give orders, making battles feel like they are an exercise to see how fast you can click the mouse? Don't want a mod that changes much of the original game? Then this mod is for you!

Note that this mod has been carefully adjusted so that battles are longer, but just by 1.5x to 2x longer, not extremely longer. There are several reasons for this: to prevent missile units from becoming too powerful and out of balance, and to still allow for numerous battles to be fought in a single session.

👉 If you want even longer battles then see my "Extra Longer Battle Mod" here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2853235998

(Despite this, it is not intended that battles remain exactly 1:1 identical in every way in regards to "balance" (how could it be identical?), however any shift in balance should be negligible and acceptable, for what you get out of this mod. But if you are someone who worries about the exact "balance" of every single unit, then this mod is likely not for you. That said, ask yourself: who says that the stock version of the game is balanced for the best in the first place? What if I told you it wasn't? --if it was perfect then you wouldn't be here looking for a longer battle in the first place, right?)

This mod...
✅Is save game compatible
✅Is compatible with all future DLC
✅Works in multiplayer campaigns (as long as your friends also have it activated)
✅Should work with practically any other mod; for siege overhaul mods just put this mod above it in load order (so that the siege overhaul mod overrides the small changes to gate health here)
✅Can be turned off and on whenever you want

Unique changes:

-Base "to hit" percentages have been carefully adjusted to lengthen battles slightly but significantly, to give you more time to react to the action and observe the carnage. Additionally, increased the base melee attack interval by 1.5x. These changes increase battle length by 150%, average, and as much as 200%, depending on the variables and the situation.

-Carefully adjusted fatigue levels and thresholds to create a little more realistic situation and to reward the side that intelligently keeps and uses a reserve force. Also, missile units have a slightly lower rate of fire the more fatigued the missile unit becomes.

-Shields are slightly more effective at blocking missiles (when facing forward).

-Adjusted the Lighting Strike skill's reinforcement time to take a little longer (to accommodate for the longer battles).

-Adjusted Battle AI priorities so that they are more likely to flank if given the opportunity, and less likely to "blob up", which helps make battles more fluid (which helps with the longer battles).

-Reduced the Winds of Magic recharge rate in battles (for you and the AI), to account for longer battles (magic recharges at 40% the original rate). This helps mages from being able to blast apart the other armies so easily while both armies fight their longer melee combat. Also, on a general level, this is a very important change because the standard recharge rate was such that you could charge up all your pool of magic from the reserve in as little as 13 and a half minutes (as long as you had no negative penalties applied). This made the Items, Skills and Abilities that increased your recharge rate, nearly completely pointless (such as Arcane Surge, Locus of Conjuration, or the item Forbidden Rod).

-Gate strength increased by 2x, to account for longer battles and to make battering rams actually useful.

Also consider trying my Less AI Cheating (campaign) Mod here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2789971041

...and if you think Ranged Units are now too effective, try my Realistic Accuracy Mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2961245143
407 条留言
Volcano  [作者] 12 月 8 日 下午 12:37 
I sounds like it should work, but I guess you will never know unless you try it together and see. I would put this mod below that one in the loading order to be sure.
sarumanthecursed 12 月 8 日 上午 7:57 
Would this be compatible with x2 unit sizes?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3247567570

It edits some abilities in regards to number of kills needed
Volcano  [作者] 12 月 8 日 上午 1:49 
Thanks, glad you like it. :steamsunny:
InfoManiac 12 月 7 日 下午 10:16 
ur the goat!
Volcano  [作者] 12 月 5 日 上午 3:19 
@aramis_55
As I mentioned in my previous response, Steam didn't notify me of your comment so I missed it. The answer might be too old now, but in case it isn't:
Nothing in this mod should be altering things to the degree that AR results are way off, especially not on specific difficulty levels.

But then you can also use my AR mod here also which may or may not improve your personal experience (it is entirely subjective):
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2859831333
Volcano  [作者] 12 月 5 日 上午 3:12 
@Mr. PyroCrab
A little late reply here (Steam didn't notify me of the last two comments for some reason).
Answer: Yes, it will work with all mods that add or mod units.
Mr. PyroCrab 11 月 29 日 上午 2:30 
If this tweaks base stats, does that make it compatible with modded units?
aramis_55 11 月 20 日 上午 2:17 
Something wrong with the auto resolve.Gettign insane good results on vh battle difficulty
Buffalo 11 月 17 日 上午 6:31 
perfect :steamthumbsup:
Volcano  [作者] 11 月 16 日 下午 3:22 
Healing had to change to account for the longer battles - at least in the sense that the HP restored over time as adjusted to be the same rate as the longer battle's duration.