Total War: ROME REMASTERED

Total War: ROME REMASTERED

Rome Expanded
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Update: Sep 10 @ 8:25am

Minor update to Senate/Adirim diplomacy.

Update: Sep 9 @ 10:02pm

Complete translations for all languages. Correct some minor localization typos. Fix some missing recruitment options. Add tier 6 temples for various factions. Adjust campaign script to handle hordes and prevent crashes.

Update: Sep 8 @ 11:57am

Fix missing localization for some units (in non-English languages). Expand available Carthaginian temple tiers.

Update: Sep 7 @ 10:39pm

Fixed the crashing for once and for all. Tested across all the submitted saves to verify. Also, added translations for all available languages. (German/French/Spanish/Italian/Chinese/Russian)

Update: Sep 6 @ 9:20pm

Fix the faction death script

Update: Sep 5 @ 10:43pm

Update campaign script to better handle hordes. Add temples and temple tiers to various factions. Adjust AI battle formations all around. Fix some typos in AI battle personalities. Add scripting to cause special event armies to live until they are destroyed.

Update: Sep 2 @ 9:07pm

Update AI mercenary recruitment to include logic for mercenary war elephants.

Update: Sep 2 @ 8:43pm

Fixed the capturing a final city crash or freeze bug. Added new unit - Mercenary Tribal Slingers (available in Celtic/Germanic regions). Added nomadic wedge formation to horse archer heavy factions.

Update: Aug 28 @ 9:38pm

Update settlement mercenary recruitment handling and character conversion

Update: Aug 27 @ 10:20pm

Minor changes, adjusted mercenary recruitment so that the player cannot infinitely recruit mercenaries from settlements