Total War: ROME REMASTERED

Total War: ROME REMASTERED

Rome Expanded
กำลังแสดง 11-20 จาก 186 รายการ
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อัปเดต: 10 ก.ย. @ 8: 25am
โดย JaceX

Minor update to Senate/Adirim diplomacy.

อัปเดต: 9 ก.ย. @ 10: 02pm
โดย JaceX

Complete translations for all languages. Correct some minor localization typos. Fix some missing recruitment options. Add tier 6 temples for various factions. Adjust campaign script to handle hordes and prevent crashes.

อัปเดต: 8 ก.ย. @ 11: 57am
โดย JaceX

Fix missing localization for some units (in non-English languages). Expand available Carthaginian temple tiers.

อัปเดต: 7 ก.ย. @ 10: 39pm
โดย JaceX

Fixed the crashing for once and for all. Tested across all the submitted saves to verify. Also, added translations for all available languages. (German/French/Spanish/Italian/Chinese/Russian)

อัปเดต: 6 ก.ย. @ 9: 20pm
โดย JaceX

Fix the faction death script

อัปเดต: 5 ก.ย. @ 10: 43pm
โดย JaceX

Update campaign script to better handle hordes. Add temples and temple tiers to various factions. Adjust AI battle formations all around. Fix some typos in AI battle personalities. Add scripting to cause special event armies to live until they are destroyed.

อัปเดต: 2 ก.ย. @ 9: 07pm
โดย JaceX

Update AI mercenary recruitment to include logic for mercenary war elephants.

อัปเดต: 2 ก.ย. @ 8: 43pm
โดย JaceX

Fixed the capturing a final city crash or freeze bug. Added new unit - Mercenary Tribal Slingers (available in Celtic/Germanic regions). Added nomadic wedge formation to horse archer heavy factions.

อัปเดต: 28 ส.ค. @ 9: 38pm
โดย JaceX

Update settlement mercenary recruitment handling and character conversion

อัปเดต: 27 ส.ค. @ 10: 20pm
โดย JaceX

Minor changes, adjusted mercenary recruitment so that the player cannot infinitely recruit mercenaries from settlements