Project Zomboid
Toxic Zones
กำลังแสดง 1-10 จาก 19 รายการ
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อัปเดต: 6 มี.ค. 2023 @ 10: 32am

-Changed overriding method for ISAdminPanelUI.lua to improve compatibility with other mods.

อัปเดต: 29 ส.ค. 2022 @ 11: 04am

-Re-uploaded with latest changes and fixed issues.

อัปเดต: 29 ส.ค. 2022 @ 6: 00am

Reverted to investigate a few issues.

อัปเดต: 28 ส.ค. 2022 @ 7: 23am

-Geiger Counter now only works if kept in the main inventory (use bags to "turn it off").
-Geiger Counter's sound volume reduced from 60% to 20%.

อัปเดต: 23 ส.ค. 2022 @ 1: 50pm

-Geiger Counter's sound volume lowered by 40%.

อัปเดต: 21 ส.ค. 2022 @ 4: 14pm

-Fixed zones after the first one in the list not being checked properly.

อัปเดต: 8 ส.ค. 2022 @ 6: 21pm

-Contaminant Detector now sounds like a geiger counter.
-If the player is not inside a toxic zone but any adjacent tile is then weaker, less frequent sounds will be heard.
-Added a cap to the tile highlight feature when adding a zone. This is a temporary solution to avoid lag when adding very large zones and maybe be changed in the future.

อัปเดต: 5 ส.ค. 2022 @ 1: 44pm

-Added a check for toxic squares: isToxicSquare(square).
-(Possible) fix for green fog.

อัปเดต: 3 ส.ค. 2022 @ 3: 25pm

-Updated data sync code when seeing or removing zones.

อัปเดต: 3 ส.ค. 2022 @ 12: 25pm

-Fixed getting the current player when removing a zone.