Project Zomboid

Project Zomboid

Toxic Zones
Viser 1–10 av 19 bidrag
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Oppdatering: 6. mars 2023 @ 10.32

-Changed overriding method for ISAdminPanelUI.lua to improve compatibility with other mods.

Oppdatering: 29. aug. 2022 @ 11.04

-Re-uploaded with latest changes and fixed issues.

Oppdatering: 29. aug. 2022 @ 6.00

Reverted to investigate a few issues.

Oppdatering: 28. aug. 2022 @ 7.23

-Geiger Counter now only works if kept in the main inventory (use bags to "turn it off").
-Geiger Counter's sound volume reduced from 60% to 20%.

Oppdatering: 23. aug. 2022 @ 13.50

-Geiger Counter's sound volume lowered by 40%.

Oppdatering: 21. aug. 2022 @ 16.14

-Fixed zones after the first one in the list not being checked properly.

Oppdatering: 8. aug. 2022 @ 18.21

-Contaminant Detector now sounds like a geiger counter.
-If the player is not inside a toxic zone but any adjacent tile is then weaker, less frequent sounds will be heard.
-Added a cap to the tile highlight feature when adding a zone. This is a temporary solution to avoid lag when adding very large zones and maybe be changed in the future.

Oppdatering: 5. aug. 2022 @ 13.44

-Added a check for toxic squares: isToxicSquare(square).
-(Possible) fix for green fog.

Oppdatering: 3. aug. 2022 @ 15.25

-Updated data sync code when seeing or removing zones.

Oppdatering: 3. aug. 2022 @ 12.25

-Fixed getting the current player when removing a zone.