Project Zomboid

Project Zomboid

Toxic Zones
Viser 1-10 af 19 forekomster
< 1  2 >
Opdatering: 6. mar. 2023 kl. 10:32

-Changed overriding method for ISAdminPanelUI.lua to improve compatibility with other mods.

Opdatering: 29. aug. 2022 kl. 11:04

-Re-uploaded with latest changes and fixed issues.

Opdatering: 29. aug. 2022 kl. 6:00

Reverted to investigate a few issues.

Opdatering: 28. aug. 2022 kl. 7:23

-Geiger Counter now only works if kept in the main inventory (use bags to "turn it off").
-Geiger Counter's sound volume reduced from 60% to 20%.

Opdatering: 23. aug. 2022 kl. 13:50

-Geiger Counter's sound volume lowered by 40%.

Opdatering: 21. aug. 2022 kl. 16:14

-Fixed zones after the first one in the list not being checked properly.

Opdatering: 8. aug. 2022 kl. 18:21

-Contaminant Detector now sounds like a geiger counter.
-If the player is not inside a toxic zone but any adjacent tile is then weaker, less frequent sounds will be heard.
-Added a cap to the tile highlight feature when adding a zone. This is a temporary solution to avoid lag when adding very large zones and maybe be changed in the future.

Opdatering: 5. aug. 2022 kl. 13:44

-Added a check for toxic squares: isToxicSquare(square).
-(Possible) fix for green fog.

Opdatering: 3. aug. 2022 kl. 15:25

-Updated data sync code when seeing or removing zones.

Opdatering: 3. aug. 2022 kl. 12:25

-Fixed getting the current player when removing a zone.