Project Zomboid

Project Zomboid

Toxic Zones
Mostrando 1-10 de 19 aportaciones
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Actualización: 6 MAR 2023 a las 10:32

-Changed overriding method for ISAdminPanelUI.lua to improve compatibility with other mods.

Actualización: 29 AGO 2022 a las 11:04

-Re-uploaded with latest changes and fixed issues.

Actualización: 29 AGO 2022 a las 6:00

Reverted to investigate a few issues.

Actualización: 28 AGO 2022 a las 7:23

-Geiger Counter now only works if kept in the main inventory (use bags to "turn it off").
-Geiger Counter's sound volume reduced from 60% to 20%.

Actualización: 23 AGO 2022 a las 13:50

-Geiger Counter's sound volume lowered by 40%.

Actualización: 21 AGO 2022 a las 16:14

-Fixed zones after the first one in the list not being checked properly.

Actualización: 8 AGO 2022 a las 18:21

-Contaminant Detector now sounds like a geiger counter.
-If the player is not inside a toxic zone but any adjacent tile is then weaker, less frequent sounds will be heard.
-Added a cap to the tile highlight feature when adding a zone. This is a temporary solution to avoid lag when adding very large zones and maybe be changed in the future.

Actualización: 5 AGO 2022 a las 13:44

-Added a check for toxic squares: isToxicSquare(square).
-(Possible) fix for green fog.

Actualización: 3 AGO 2022 a las 15:25

-Updated data sync code when seeing or removing zones.

Actualización: 3 AGO 2022 a las 12:25

-Fixed getting the current player when removing a zone.