Project Zomboid

Project Zomboid

Toxic Zones
目前顯示第 1-10 項,共 19 項
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更新:2023 年 3 月 6 日 @ 上午 10:32

-Changed overriding method for ISAdminPanelUI.lua to improve compatibility with other mods.

更新:2022 年 8 月 29 日 @ 上午 11:04

-Re-uploaded with latest changes and fixed issues.

更新:2022 年 8 月 29 日 @ 上午 6:00

Reverted to investigate a few issues.

更新:2022 年 8 月 28 日 @ 上午 7:23

-Geiger Counter now only works if kept in the main inventory (use bags to "turn it off").
-Geiger Counter's sound volume reduced from 60% to 20%.

更新:2022 年 8 月 23 日 @ 下午 1:50

-Geiger Counter's sound volume lowered by 40%.

更新:2022 年 8 月 21 日 @ 下午 4:14

-Fixed zones after the first one in the list not being checked properly.

更新:2022 年 8 月 8 日 @ 下午 6:21

-Contaminant Detector now sounds like a geiger counter.
-If the player is not inside a toxic zone but any adjacent tile is then weaker, less frequent sounds will be heard.
-Added a cap to the tile highlight feature when adding a zone. This is a temporary solution to avoid lag when adding very large zones and maybe be changed in the future.

更新:2022 年 8 月 5 日 @ 下午 1:44

-Added a check for toxic squares: isToxicSquare(square).
-(Possible) fix for green fog.

更新:2022 年 8 月 3 日 @ 下午 3:25

-Updated data sync code when seeing or removing zones.

更新:2022 年 8 月 3 日 @ 下午 12:25

-Fixed getting the current player when removing a zone.