Stellaris
[4.1] Empires Expanded
118 sonuçtan 101 ile 110 arası gösteriliyor
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Güncelleme: 3 Nis 2022 @ 17:16

Güncelleme: 13 Mar 2022 @ 3:38

Güncelleme: 9 Mar 2022 @ 9:24

Güncelleme: 9 Mar 2022 @ 9:22

Güncelleme: 9 Mar 2022 @ 9:14

Bugfixes!

*Fixed the Peaceful Society and Social Darwinism civics granting Administrators additional production (they have been replaced by Politicians).
*Fixed origin traits being able to be applied to any other species, as well as removed with the gene-modding techs.
*Fixed some edicts missing a cost.
*Got rid of a trigger for some buildings that could've caused unknown issues.
*Stopped special Master AI weaponry tech appearing for players.
*Removed a bunch of unfinished code from various files that showed some future ideas. ;)

Most of these issues were due to the 3.3 update, so hopefully that won't be a problem anymore.

Güncelleme: 6 Mar 2022 @ 12:43

Güncelleme: 6 Mar 2022 @ 2:30

Machine and Nihilistic Cult civics changed:
- -2 society output removed, as Priests now produce Unity only.
- Engineering/physics output bonus decreased to 2 from a previous 3.
- Engineering/physics research speed reduced to 5% from 10%

Güncelleme: 5 Mar 2022 @ 15:00

Updated to 3.3 Libra.

Güncelleme: 9 Şub 2022 @ 3:42

Güncelleme: 6 Şub 2022 @ 1:25

Edited some localisation in the Plague-Ridden origin.