Stellaris

Stellaris

[4.1] Empires Expanded
Visar 101–110 av 118 poster
< 1 ... 9  10  11  12 >
Uppdatering: 3 apr, 2022 @ 17:16

Uppdatering: 13 mar, 2022 @ 3:38

Uppdatering: 9 mar, 2022 @ 9:24

Uppdatering: 9 mar, 2022 @ 9:22

Uppdatering: 9 mar, 2022 @ 9:14

Bugfixes!

*Fixed the Peaceful Society and Social Darwinism civics granting Administrators additional production (they have been replaced by Politicians).
*Fixed origin traits being able to be applied to any other species, as well as removed with the gene-modding techs.
*Fixed some edicts missing a cost.
*Got rid of a trigger for some buildings that could've caused unknown issues.
*Stopped special Master AI weaponry tech appearing for players.
*Removed a bunch of unfinished code from various files that showed some future ideas. ;)

Most of these issues were due to the 3.3 update, so hopefully that won't be a problem anymore.

Uppdatering: 6 mar, 2022 @ 12:43

Uppdatering: 6 mar, 2022 @ 2:30

Machine and Nihilistic Cult civics changed:
- -2 society output removed, as Priests now produce Unity only.
- Engineering/physics output bonus decreased to 2 from a previous 3.
- Engineering/physics research speed reduced to 5% from 10%

Uppdatering: 5 mar, 2022 @ 15:00

Updated to 3.3 Libra.

Uppdatering: 9 feb, 2022 @ 3:42

Uppdatering: 6 feb, 2022 @ 1:25

Edited some localisation in the Plague-Ridden origin.