Stellaris
[4.1] Empires Expanded
101–110 из 118
< 1 ... 9  10  11  12 >
Обновление: 3 апр. 2022 г. в 17:16

Обновление: 13 мар. 2022 г. в 3:38

Обновление: 9 мар. 2022 г. в 9:24

Обновление: 9 мар. 2022 г. в 9:22

Обновление: 9 мар. 2022 г. в 9:14

Bugfixes!

*Fixed the Peaceful Society and Social Darwinism civics granting Administrators additional production (they have been replaced by Politicians).
*Fixed origin traits being able to be applied to any other species, as well as removed with the gene-modding techs.
*Fixed some edicts missing a cost.
*Got rid of a trigger for some buildings that could've caused unknown issues.
*Stopped special Master AI weaponry tech appearing for players.
*Removed a bunch of unfinished code from various files that showed some future ideas. ;)

Most of these issues were due to the 3.3 update, so hopefully that won't be a problem anymore.

Обновление: 6 мар. 2022 г. в 12:43

Обновление: 6 мар. 2022 г. в 2:30

Machine and Nihilistic Cult civics changed:
- -2 society output removed, as Priests now produce Unity only.
- Engineering/physics output bonus decreased to 2 from a previous 3.
- Engineering/physics research speed reduced to 5% from 10%

Обновление: 5 мар. 2022 г. в 15:00

Updated to 3.3 Libra.

Обновление: 9 фев. 2022 г. в 3:42

Обновление: 6 фев. 2022 г. в 1:25

Edited some localisation in the Plague-Ridden origin.