Stellaris
[4.2] Empires Expanded
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Atualização: 3 abr. 2022 às 17:17

Atualização: 3 abr. 2022 às 17:16

Atualização: 13 mar. 2022 às 3:38

Atualização: 9 mar. 2022 às 9:24

Atualização: 9 mar. 2022 às 9:22

Atualização: 9 mar. 2022 às 9:14

Bugfixes!

*Fixed the Peaceful Society and Social Darwinism civics granting Administrators additional production (they have been replaced by Politicians).
*Fixed origin traits being able to be applied to any other species, as well as removed with the gene-modding techs.
*Fixed some edicts missing a cost.
*Got rid of a trigger for some buildings that could've caused unknown issues.
*Stopped special Master AI weaponry tech appearing for players.
*Removed a bunch of unfinished code from various files that showed some future ideas. ;)

Most of these issues were due to the 3.3 update, so hopefully that won't be a problem anymore.

Atualização: 6 mar. 2022 às 12:43

Atualização: 6 mar. 2022 às 2:30

Machine and Nihilistic Cult civics changed:
- -2 society output removed, as Priests now produce Unity only.
- Engineering/physics output bonus decreased to 2 from a previous 3.
- Engineering/physics research speed reduced to 5% from 10%

Atualização: 5 mar. 2022 às 15:00

Updated to 3.3 Libra.

Atualização: 9 fev. 2022 às 3:42