Stellaris

Stellaris

[4.1] Empires Expanded
Ergebnisse 101–110 von 118
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Update: 3. Apr. 2022 um 17:16

Update: 13. Mrz. 2022 um 3:38

Update: 9. Mrz. 2022 um 9:24

Update: 9. Mrz. 2022 um 9:22

Update: 9. Mrz. 2022 um 9:14

Bugfixes!

*Fixed the Peaceful Society and Social Darwinism civics granting Administrators additional production (they have been replaced by Politicians).
*Fixed origin traits being able to be applied to any other species, as well as removed with the gene-modding techs.
*Fixed some edicts missing a cost.
*Got rid of a trigger for some buildings that could've caused unknown issues.
*Stopped special Master AI weaponry tech appearing for players.
*Removed a bunch of unfinished code from various files that showed some future ideas. ;)

Most of these issues were due to the 3.3 update, so hopefully that won't be a problem anymore.

Update: 6. Mrz. 2022 um 12:43

Update: 6. Mrz. 2022 um 2:30

Machine and Nihilistic Cult civics changed:
- -2 society output removed, as Priests now produce Unity only.
- Engineering/physics output bonus decreased to 2 from a previous 3.
- Engineering/physics research speed reduced to 5% from 10%

Update: 5. Mrz. 2022 um 15:00

Updated to 3.3 Libra.

Update: 9. Feb. 2022 um 3:42

Update: 6. Feb. 2022 um 1:25

Edited some localisation in the Plague-Ridden origin.