Killing Floor

Killing Floor

HUD Effects Disabler - [v1.7]
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Uppdatering: 24 jul, 2021 @ 15:34

Release v1.7

- [fix] Reverted back the sHUDType change, now the mutator will automatically detect the HUD type

NOTE: You should ALWAYS load HUDEffects at the end of your mutator list to make sure it's taking the latest HUD class to be applied

Uppdatering: 24 jul, 2021 @ 7:13

Release v1.6

- Added 'community requested weapons' section in the config
- Added SPThompsonNoSmoke (Steam Punk Thompson, removes muzzle smoke)

Uppdatering: 23 jul, 2021 @ 13:58

Release v1.5

- [fix] HUD Effects not being disabled if you are using a custom HUD (SP, ScrN, ColorfulHUD etc..)
- [feature] Added Custom HUD setting in the Config File

Uppdatering: 16 apr, 2021 @ 10:47

Release v1.4

- Fix for variable replications & trigger on Dedicated server/listen server. All effects should now work properly.

Uppdatering: 11 apr, 2021 @ 8:05

Release v1.3

- [feature] Option to disable smoke trail from rocket launchers! (And dual flare guns, and M203)

Uppdatering: 10 apr, 2021 @ 2:11

Release v1.2

- [feature] Option for ZED time messages
- [feature] Option for Door Use messages
- [feature] Option for Door Welding messages

Uppdatering: 5 apr, 2021 @ 6:18

Release v1.1

- [fix] Mutator now works on: Clients + Listen Servers host, but will disable itself on Dedicated servers to avoid log flooding

Uppdatering: 4 apr, 2021 @ 15:32

- Initial Release