Killing Floor

Killing Floor

HUD Effects Disabler - [v1.7]
Viser 1–8 av 8 bidrag
Oppdatering: 24. juli 2021 @ 15.34

Release v1.7

- [fix] Reverted back the sHUDType change, now the mutator will automatically detect the HUD type

NOTE: You should ALWAYS load HUDEffects at the end of your mutator list to make sure it's taking the latest HUD class to be applied

Oppdatering: 24. juli 2021 @ 7.13

Release v1.6

- Added 'community requested weapons' section in the config
- Added SPThompsonNoSmoke (Steam Punk Thompson, removes muzzle smoke)

Oppdatering: 23. juli 2021 @ 13.58

Release v1.5

- [fix] HUD Effects not being disabled if you are using a custom HUD (SP, ScrN, ColorfulHUD etc..)
- [feature] Added Custom HUD setting in the Config File

Oppdatering: 16. apr. 2021 @ 10.47

Release v1.4

- Fix for variable replications & trigger on Dedicated server/listen server. All effects should now work properly.

Oppdatering: 11. apr. 2021 @ 8.05

Release v1.3

- [feature] Option to disable smoke trail from rocket launchers! (And dual flare guns, and M203)

Oppdatering: 10. apr. 2021 @ 2.11

Release v1.2

- [feature] Option for ZED time messages
- [feature] Option for Door Use messages
- [feature] Option for Door Welding messages

Oppdatering: 5. apr. 2021 @ 6.18

Release v1.1

- [fix] Mutator now works on: Clients + Listen Servers host, but will disable itself on Dedicated servers to avoid log flooding

Oppdatering: 4. apr. 2021 @ 15.32

- Initial Release