Killing Floor
HUD Effects Disabler - [v1.7]
1–8 из 8
Обновление: 24 июл. 2021 г. в 15:34

Release v1.7

- [fix] Reverted back the sHUDType change, now the mutator will automatically detect the HUD type

NOTE: You should ALWAYS load HUDEffects at the end of your mutator list to make sure it's taking the latest HUD class to be applied

Обновление: 24 июл. 2021 г. в 7:13

Release v1.6

- Added 'community requested weapons' section in the config
- Added SPThompsonNoSmoke (Steam Punk Thompson, removes muzzle smoke)

Обновление: 23 июл. 2021 г. в 13:58

Release v1.5

- [fix] HUD Effects not being disabled if you are using a custom HUD (SP, ScrN, ColorfulHUD etc..)
- [feature] Added Custom HUD setting in the Config File

Обновление: 16 апр. 2021 г. в 10:47

Release v1.4

- Fix for variable replications & trigger on Dedicated server/listen server. All effects should now work properly.

Обновление: 11 апр. 2021 г. в 8:05

Release v1.3

- [feature] Option to disable smoke trail from rocket launchers! (And dual flare guns, and M203)

Обновление: 10 апр. 2021 г. в 2:11

Release v1.2

- [feature] Option for ZED time messages
- [feature] Option for Door Use messages
- [feature] Option for Door Welding messages

Обновление: 5 апр. 2021 г. в 6:18

Release v1.1

- [fix] Mutator now works on: Clients + Listen Servers host, but will disable itself on Dedicated servers to avoid log flooding

Обновление: 4 апр. 2021 г. в 15:32

- Initial Release