安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Anyway, your mutator is still great. Thank you for posting it.
This mutator removes the message to "Open doors" for doors that can be opened. It "Does not" remove message for doors that are permanentally locked. I'm pretty sure it can be added to this mutator tho, anybody is free to submit a PR to the Github repo with features
I think I also added that feature :)
> # bDoorUseMessage: Removes "Press XXX to open door" message
- I made a new change in v1.7 that automatically detects your HUD, even if you are using a custom HUD (e.g. ScrN, ServerPerks, ColorfulHUD, etc...) however, you need to note that this mutator should ALWAYS be added at the END of your mutators list.
It will NOT work if there is a mutator that modifies the HUD " After " this mutator loads.
e.g. of how you should load it
mutators=XXX, YYY, CustomHUD_1, CustomHUD2, HUDEffects.HUDEffects
If you are musing MutLoader (or MutLoaderV2) just make sure that Mutator=HUDEffects.HUDEffects is at the end of your mutators list as well.
I'm not sure if it's the same if you are hosting a listen server.
Please don't ask me to try and 'fix' this, I will not fix what is not broken.
I don't think it matters if you're running on native linux or Proton ^^
And to clarify, I was actually (accidentally) running the Linux port of KF1 rather than the Windows version under Proton.
- Zed Time messages
- Door Use messages
- Door welding messages
Enjoy
Let me know if you have any other ideas ^^ And if the Mut is working for you properly now.
I will test on Windows at some point to ensure that I certainly installed the mod correctly.
In the meantime you may want to check if you're able to disable the "press 'E' to open /close doors" / "Use the Welder to seal closed doors." message which for some reason is shown to all players even at the 'minimal' hint level. I'd already consider this one as one of the greatest KF1 mods since I vastly prefer QOL.
Almost never try a mutator in Solo play