Killing Floor
HUD Effects Disabler - [v1.7]
Mostrando 1-8 de 8 aportaciones
Actualización: 24 JUL 2021 a las 3:34 p. m.

Release v1.7

- [fix] Reverted back the sHUDType change, now the mutator will automatically detect the HUD type

NOTE: You should ALWAYS load HUDEffects at the end of your mutator list to make sure it's taking the latest HUD class to be applied

Actualización: 24 JUL 2021 a las 7:13 a. m.

Release v1.6

- Added 'community requested weapons' section in the config
- Added SPThompsonNoSmoke (Steam Punk Thompson, removes muzzle smoke)

Actualización: 23 JUL 2021 a las 1:58 p. m.

Release v1.5

- [fix] HUD Effects not being disabled if you are using a custom HUD (SP, ScrN, ColorfulHUD etc..)
- [feature] Added Custom HUD setting in the Config File

Actualización: 16 ABR 2021 a las 10:47 a. m.

Release v1.4

- Fix for variable replications & trigger on Dedicated server/listen server. All effects should now work properly.

Actualización: 11 ABR 2021 a las 8:05 a. m.

Release v1.3

- [feature] Option to disable smoke trail from rocket launchers! (And dual flare guns, and M203)

Actualización: 10 ABR 2021 a las 2:11 a. m.

Release v1.2

- [feature] Option for ZED time messages
- [feature] Option for Door Use messages
- [feature] Option for Door Welding messages

Actualización: 5 ABR 2021 a las 6:18 a. m.

Release v1.1

- [fix] Mutator now works on: Clients + Listen Servers host, but will disable itself on Dedicated servers to avoid log flooding

Actualización: 4 ABR 2021 a las 3:32 p. m.

- Initial Release