Space Engineers

Space Engineers

Stargate [Script]
Viser 1–10 av 22 bidrag
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Oppdatering: 10. sep. @ 21.53

  • Fix for SE 1.207 Apex Survival

Oppdatering: 20. juni 2022 @ 21.40

  • Fix possible NRE in DamageHandler in edge case where a block has no mod scripts attached at all.

Oppdatering: 5. mai 2022 @ 21.02

  • Move admin menu to correct admin location (alt-F10 screen)

Oppdatering: 5. mai 2022 @ 5.27

  • Optimize gate searching to use already known gates, and don't scan entire entity list. This should provide a signficant performance boost particularly for the DHD getting flagged in the profiler.
  • Attempt alternate fix at incorrect orientation when exiting gate
  • Fix gate list in DHD not updating if the grid name or block name changed
  • Add option to toggle gate damage to grid and players when exiting the gate (entering from the exit side)
  • Add option to toggle display of neutral and unowned gates in DHD quick list. Gates can still be dialed if address is known.
  • Add configuration options to TextHUD API Mod Settings menu

Oppdatering: 1. mai 2022 @ 11.27

  • Reduce logging noise in DHD.

Oppdatering: 28. apr. 2022 @ 12.28

  • Fix for SE 1.201 "Most Wanted"

    Note, this update breaks the existing behavior of pre-streaming the remote gate grid to the client, causing lag and possibly other weird behavior.
    There is no workaround currently.

Oppdatering: 4. sep. 2021 @ 5.53

Oppdatering: 21. aug. 2021 @ 15.05

  • Make sure references in IsWorkingChanged are called with the passed in block, not the block the event blocks to. A Keen change broke this behavior.

Oppdatering: 21. aug. 2021 @ 14.34

  • Add try/catch to stop DHD from crashing again.
  • Added extra logging to determine root cause

Oppdatering: 15. aug. 2021 @ 18.52

  • Fix error when dialing gate