Space Engineers

Space Engineers

Stargate [Script]
22件中 1-10 を表示
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更新:9月10日 @ 21時53分
更新者:Gwindalmir

  • Fix for SE 1.207 Apex Survival

更新:2022年6月20日 @ 21時40分

  • Fix possible NRE in DamageHandler in edge case where a block has no mod scripts attached at all.

更新:2022年5月5日 @ 21時02分

  • Move admin menu to correct admin location (alt-F10 screen)

更新:2022年5月5日 @ 5時27分

  • Optimize gate searching to use already known gates, and don't scan entire entity list. This should provide a signficant performance boost particularly for the DHD getting flagged in the profiler.
  • Attempt alternate fix at incorrect orientation when exiting gate
  • Fix gate list in DHD not updating if the grid name or block name changed
  • Add option to toggle gate damage to grid and players when exiting the gate (entering from the exit side)
  • Add option to toggle display of neutral and unowned gates in DHD quick list. Gates can still be dialed if address is known.
  • Add configuration options to TextHUD API Mod Settings menu

更新:2022年5月1日 @ 11時27分

  • Reduce logging noise in DHD.

更新:2022年4月28日 @ 12時28分

  • Fix for SE 1.201 "Most Wanted"

    Note, this update breaks the existing behavior of pre-streaming the remote gate grid to the client, causing lag and possibly other weird behavior.
    There is no workaround currently.

更新:2021年9月4日 @ 5時53分

更新:2021年8月21日 @ 15時05分

  • Make sure references in IsWorkingChanged are called with the passed in block, not the block the event blocks to. A Keen change broke this behavior.

更新:2021年8月21日 @ 14時34分

  • Add try/catch to stop DHD from crashing again.
  • Added extra logging to determine root cause

更新:2021年8月15日 @ 18時52分

  • Fix error when dialing gate