Space Engineers

Space Engineers

Stargate [Script]
Menampilkan1-10 dari 22 kiriman
< 1  2  3 >
Pembaruan: 10 Sep @ 9:53pm
berdasarkan Gwindalmir

  • Fix for SE 1.207 Apex Survival

Pembaruan: 20 Jun 2022 @ 9:40pm

  • Fix possible NRE in DamageHandler in edge case where a block has no mod scripts attached at all.

Pembaruan: 5 Mei 2022 @ 9:02pm

  • Move admin menu to correct admin location (alt-F10 screen)

Pembaruan: 5 Mei 2022 @ 5:27am

  • Optimize gate searching to use already known gates, and don't scan entire entity list. This should provide a signficant performance boost particularly for the DHD getting flagged in the profiler.
  • Attempt alternate fix at incorrect orientation when exiting gate
  • Fix gate list in DHD not updating if the grid name or block name changed
  • Add option to toggle gate damage to grid and players when exiting the gate (entering from the exit side)
  • Add option to toggle display of neutral and unowned gates in DHD quick list. Gates can still be dialed if address is known.
  • Add configuration options to TextHUD API Mod Settings menu

Pembaruan: 1 Mei 2022 @ 11:27am

  • Reduce logging noise in DHD.

Pembaruan: 28 Apr 2022 @ 12:28pm

  • Fix for SE 1.201 "Most Wanted"

    Note, this update breaks the existing behavior of pre-streaming the remote gate grid to the client, causing lag and possibly other weird behavior.
    There is no workaround currently.

Pembaruan: 4 Sep 2021 @ 5:53am

Pembaruan: 21 Agu 2021 @ 3:05pm

  • Make sure references in IsWorkingChanged are called with the passed in block, not the block the event blocks to. A Keen change broke this behavior.

Pembaruan: 21 Agu 2021 @ 2:34pm

  • Add try/catch to stop DHD from crashing again.
  • Added extra logging to determine root cause

Pembaruan: 15 Agu 2021 @ 6:52pm

  • Fix error when dialing gate