Space Engineers

Space Engineers

Stargate [Script]
Exibindo entradas 1–10 de 22
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Atualização: 10 de set. às 21:53

  • Fix for SE 1.207 Apex Survival

Atualização: 20/jun./2022 às 21:40

  • Fix possible NRE in DamageHandler in edge case where a block has no mod scripts attached at all.

Atualização: 5/mai./2022 às 21:02

  • Move admin menu to correct admin location (alt-F10 screen)

Atualização: 5/mai./2022 às 5:27

  • Optimize gate searching to use already known gates, and don't scan entire entity list. This should provide a signficant performance boost particularly for the DHD getting flagged in the profiler.
  • Attempt alternate fix at incorrect orientation when exiting gate
  • Fix gate list in DHD not updating if the grid name or block name changed
  • Add option to toggle gate damage to grid and players when exiting the gate (entering from the exit side)
  • Add option to toggle display of neutral and unowned gates in DHD quick list. Gates can still be dialed if address is known.
  • Add configuration options to TextHUD API Mod Settings menu

Atualização: 1/mai./2022 às 11:27

  • Reduce logging noise in DHD.

Atualização: 28/abr./2022 às 12:28

  • Fix for SE 1.201 "Most Wanted"

    Note, this update breaks the existing behavior of pre-streaming the remote gate grid to the client, causing lag and possibly other weird behavior.
    There is no workaround currently.

Atualização: 4/set./2021 às 5:53

Atualização: 21/ago./2021 às 15:05

  • Make sure references in IsWorkingChanged are called with the passed in block, not the block the event blocks to. A Keen change broke this behavior.

Atualização: 21/ago./2021 às 14:34

  • Add try/catch to stop DHD from crashing again.
  • Added extra logging to determine root cause

Atualização: 15/ago./2021 às 18:52

  • Fix error when dialing gate