Space Engineers

Space Engineers

Stargate [Script]
Zobrazuje se 1–10 z 22 položek
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Aktualizace: 10. zář. v 21.53
provedl Gwindalmir

  • Fix for SE 1.207 Apex Survival

Aktualizace: 20. čvn. 2022 v 21.40

  • Fix possible NRE in DamageHandler in edge case where a block has no mod scripts attached at all.

Aktualizace: 5. kvě. 2022 v 21.02

  • Move admin menu to correct admin location (alt-F10 screen)

Aktualizace: 5. kvě. 2022 v 5.27

  • Optimize gate searching to use already known gates, and don't scan entire entity list. This should provide a signficant performance boost particularly for the DHD getting flagged in the profiler.
  • Attempt alternate fix at incorrect orientation when exiting gate
  • Fix gate list in DHD not updating if the grid name or block name changed
  • Add option to toggle gate damage to grid and players when exiting the gate (entering from the exit side)
  • Add option to toggle display of neutral and unowned gates in DHD quick list. Gates can still be dialed if address is known.
  • Add configuration options to TextHUD API Mod Settings menu

Aktualizace: 1. kvě. 2022 v 11.27

  • Reduce logging noise in DHD.

Aktualizace: 28. dub. 2022 v 12.28

  • Fix for SE 1.201 "Most Wanted"

    Note, this update breaks the existing behavior of pre-streaming the remote gate grid to the client, causing lag and possibly other weird behavior.
    There is no workaround currently.

Aktualizace: 4. zář. 2021 v 5.53

Aktualizace: 21. srp. 2021 v 15.05

  • Make sure references in IsWorkingChanged are called with the passed in block, not the block the event blocks to. A Keen change broke this behavior.

Aktualizace: 21. srp. 2021 v 14.34

  • Add try/catch to stop DHD from crashing again.
  • Added extra logging to determine root cause

Aktualizace: 15. srp. 2021 v 18.52

  • Fix error when dialing gate