Stellaris

Stellaris

Project ANGEL
Zobrazuje se 1–10 z 11 položek
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Aktualizace: 21. kvě. 2024 v 7.14
provedl TheMinxLynx

• Cleaned up beta content which had snuck into the main release as unintended bloat
• Updated shader overwrite to include changes since version 3.9.x
• Transitioned portrait format to 3.12.x

Aktualizace: 21. zář. 2023 v 13.08

• Checked and proved 3.9.x compatibility
• Dissolved ANGEL species category and instead foldered into Machine and Robot
• Included android portrait variant which is also available in Humanoid category
• Corrected minor rigging issues that were previously overlooked
• Removed namelist

Aktualizace: 5. říj. 2022 v 18.39

• Checked and proved 3.5.x compatibility
• Corrected shader issue implemented with Overlord portrait update
• Minor error log cleaning (namelist still pending)

Aktualizace: 23. úno. 2022 v 16.05

• Checked and proved 3.3.x compatibility

Aktualizace: 4. led. 2022 v 19.44

• Checked and proved 3.2.x compatibility

Aktualizace: 18. dub. 2021 v 14.21

• Checked and proved 3.0.x compatibility

Aktualizace: 28. led. 2021 v 23.48

• Modified the mesh and skeleton to accommodate new animations. Added a new material and removed a redundant line of code. Likewise updated all old animations for compatibility
• Added six new animations belonging to rare random interactions
• Adjusted animation probabilities to more heavily favor the default idle and make variations feel more special
• Removed the automated fade between animations to prevent overlap issues, as they are all seamless anyway
• owo

Aktualizace: 14. pro. 2020 v 13.17

• Unlocked the species for AI empires
• Added a new idle animation

Aktualizace: 28. lis. 2020 v 22.53

Aktualizace: 28. lis. 2020 v 22.49