Stellaris

Stellaris

Project ANGEL
Näytetään 1–10 / 11
< 1  2 >
Päivitys: 21.5.2024 klo 7.14
tekijältä TheMinxLynx

• Cleaned up beta content which had snuck into the main release as unintended bloat
• Updated shader overwrite to include changes since version 3.9.x
• Transitioned portrait format to 3.12.x

Päivitys: 21.9.2023 klo 13.08

• Checked and proved 3.9.x compatibility
• Dissolved ANGEL species category and instead foldered into Machine and Robot
• Included android portrait variant which is also available in Humanoid category
• Corrected minor rigging issues that were previously overlooked
• Removed namelist

Päivitys: 5.10.2022 klo 18.39

• Checked and proved 3.5.x compatibility
• Corrected shader issue implemented with Overlord portrait update
• Minor error log cleaning (namelist still pending)

Päivitys: 23.2.2022 klo 16.05

• Checked and proved 3.3.x compatibility

Päivitys: 4.1.2022 klo 19.44

• Checked and proved 3.2.x compatibility

Päivitys: 18.4.2021 klo 14.21

• Checked and proved 3.0.x compatibility

Päivitys: 28.1.2021 klo 23.48

• Modified the mesh and skeleton to accommodate new animations. Added a new material and removed a redundant line of code. Likewise updated all old animations for compatibility
• Added six new animations belonging to rare random interactions
• Adjusted animation probabilities to more heavily favor the default idle and make variations feel more special
• Removed the automated fade between animations to prevent overlap issues, as they are all seamless anyway
• owo

Päivitys: 14.12.2020 klo 13.17

• Unlocked the species for AI empires
• Added a new idle animation

Päivitys: 28.11.2020 klo 22.53

Päivitys: 28.11.2020 klo 22.49