Stellaris

Stellaris

Project ANGEL
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更新于:2024 年 5 月 21 日 上午 7:14
作者:TheMinxLynx

• Cleaned up beta content which had snuck into the main release as unintended bloat
• Updated shader overwrite to include changes since version 3.9.x
• Transitioned portrait format to 3.12.x

更新于:2023 年 9 月 21 日 下午 1:08

• Checked and proved 3.9.x compatibility
• Dissolved ANGEL species category and instead foldered into Machine and Robot
• Included android portrait variant which is also available in Humanoid category
• Corrected minor rigging issues that were previously overlooked
• Removed namelist

更新于:2022 年 10 月 5 日 下午 6:39

• Checked and proved 3.5.x compatibility
• Corrected shader issue implemented with Overlord portrait update
• Minor error log cleaning (namelist still pending)

更新于:2022 年 2 月 23 日 下午 4:05

• Checked and proved 3.3.x compatibility

更新于:2022 年 1 月 4 日 下午 7:44

• Checked and proved 3.2.x compatibility

更新于:2021 年 4 月 18 日 下午 2:21

• Checked and proved 3.0.x compatibility

更新于:2021 年 1 月 28 日 下午 11:48

• Modified the mesh and skeleton to accommodate new animations. Added a new material and removed a redundant line of code. Likewise updated all old animations for compatibility
• Added six new animations belonging to rare random interactions
• Adjusted animation probabilities to more heavily favor the default idle and make variations feel more special
• Removed the automated fade between animations to prevent overlap issues, as they are all seamless anyway
• owo

更新于:2020 年 12 月 14 日 下午 1:17

• Unlocked the species for AI empires
• Added a new idle animation

更新于:2020 年 11 月 28 日 下午 10:53

更新于:2020 年 11 月 28 日 下午 10:49