Stellaris

Stellaris

Project ANGEL
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Uppdatering: 21 maj, 2024 @ 7:14

• Cleaned up beta content which had snuck into the main release as unintended bloat
• Updated shader overwrite to include changes since version 3.9.x
• Transitioned portrait format to 3.12.x

Uppdatering: 21 sep, 2023 @ 13:08

• Checked and proved 3.9.x compatibility
• Dissolved ANGEL species category and instead foldered into Machine and Robot
• Included android portrait variant which is also available in Humanoid category
• Corrected minor rigging issues that were previously overlooked
• Removed namelist

Uppdatering: 5 okt, 2022 @ 18:39

• Checked and proved 3.5.x compatibility
• Corrected shader issue implemented with Overlord portrait update
• Minor error log cleaning (namelist still pending)

Uppdatering: 23 feb, 2022 @ 16:05

• Checked and proved 3.3.x compatibility

Uppdatering: 4 jan, 2022 @ 19:44

• Checked and proved 3.2.x compatibility

Uppdatering: 18 apr, 2021 @ 14:21

• Checked and proved 3.0.x compatibility

Uppdatering: 28 jan, 2021 @ 23:48

• Modified the mesh and skeleton to accommodate new animations. Added a new material and removed a redundant line of code. Likewise updated all old animations for compatibility
• Added six new animations belonging to rare random interactions
• Adjusted animation probabilities to more heavily favor the default idle and make variations feel more special
• Removed the automated fade between animations to prevent overlap issues, as they are all seamless anyway
• owo

Uppdatering: 14 dec, 2020 @ 13:17

• Unlocked the species for AI empires
• Added a new idle animation

Uppdatering: 28 nov, 2020 @ 22:53

Uppdatering: 28 nov, 2020 @ 22:49