Stellaris
Project ANGEL
Mostrando 1-10 de 11 aportaciones
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Actualización: 21 MAY 2024 a las 7:14

• Cleaned up beta content which had snuck into the main release as unintended bloat
• Updated shader overwrite to include changes since version 3.9.x
• Transitioned portrait format to 3.12.x

Actualización: 21 SEP 2023 a las 13:08

• Checked and proved 3.9.x compatibility
• Dissolved ANGEL species category and instead foldered into Machine and Robot
• Included android portrait variant which is also available in Humanoid category
• Corrected minor rigging issues that were previously overlooked
• Removed namelist

Actualización: 5 OCT 2022 a las 18:39

• Checked and proved 3.5.x compatibility
• Corrected shader issue implemented with Overlord portrait update
• Minor error log cleaning (namelist still pending)

Actualización: 23 FEB 2022 a las 16:05

• Checked and proved 3.3.x compatibility

Actualización: 4 ENE 2022 a las 19:44

• Checked and proved 3.2.x compatibility

Actualización: 18 ABR 2021 a las 14:21

• Checked and proved 3.0.x compatibility

Actualización: 28 ENE 2021 a las 23:48

• Modified the mesh and skeleton to accommodate new animations. Added a new material and removed a redundant line of code. Likewise updated all old animations for compatibility
• Added six new animations belonging to rare random interactions
• Adjusted animation probabilities to more heavily favor the default idle and make variations feel more special
• Removed the automated fade between animations to prevent overlap issues, as they are all seamless anyway
• owo

Actualización: 14 DIC 2020 a las 13:17

• Unlocked the species for AI empires
• Added a new idle animation

Actualización: 28 NOV 2020 a las 22:53

Actualización: 28 NOV 2020 a las 22:49