Stellaris
Project ANGEL
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更新:2024年5月21日 @ 7時14分
更新者:TheMinxLynx

• Cleaned up beta content which had snuck into the main release as unintended bloat
• Updated shader overwrite to include changes since version 3.9.x
• Transitioned portrait format to 3.12.x

更新:2023年9月21日 @ 13時08分

• Checked and proved 3.9.x compatibility
• Dissolved ANGEL species category and instead foldered into Machine and Robot
• Included android portrait variant which is also available in Humanoid category
• Corrected minor rigging issues that were previously overlooked
• Removed namelist

更新:2022年10月5日 @ 18時39分

• Checked and proved 3.5.x compatibility
• Corrected shader issue implemented with Overlord portrait update
• Minor error log cleaning (namelist still pending)

更新:2022年2月23日 @ 16時05分

• Checked and proved 3.3.x compatibility

更新:2022年1月4日 @ 19時44分

• Checked and proved 3.2.x compatibility

更新:2021年4月18日 @ 14時21分

• Checked and proved 3.0.x compatibility

更新:2021年1月28日 @ 23時48分

• Modified the mesh and skeleton to accommodate new animations. Added a new material and removed a redundant line of code. Likewise updated all old animations for compatibility
• Added six new animations belonging to rare random interactions
• Adjusted animation probabilities to more heavily favor the default idle and make variations feel more special
• Removed the automated fade between animations to prevent overlap issues, as they are all seamless anyway
• owo

更新:2020年12月14日 @ 13時17分

• Unlocked the species for AI empires
• Added a new idle animation

更新:2020年11月28日 @ 22時53分

更新:2020年11月28日 @ 22時49分