Space Engineers

Space Engineers

Neptine Ship AI
Mostrando 1-10 de 15 aportaciones
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Actualización: 11 DIC 2020 a las 11:15

Resolved issue regarding incorrect removal of entities on grids with multiple sensors

Actualización: 11 DIC 2020 a las 11:09

Removed Condition Blue based on proximity to Asteroids for static grids

Actualización: 29 NOV 2020 a las 13:28

Fixed issue where various sets of blocks (text panels, LCDs, doors, thrusters) would be pulled from connected ships
Only mechanically connected blocks will be pulled (same grid, or connected through hinge, rotor, piston, or wheel)

Actualización: 28 NOV 2020 a las 13:06

AutoDoors no longer automatically open during a Lockdown (they will still automatically close)

Actualización: 28 NOV 2020 a las 13:02

Lockdown now causes a condition Yellow

Actualización: 28 NOV 2020 a las 12:59

Autoland and Lockdown features can now be accessed without using the command menu; pass argument "Autoland" or "Lockdown" to the programmable block to perform these commands.
They are still accessible through the default command menu.

Actualización: 27 NOV 2020 a las 14:39

Updated the Entity Detection so that it removes Entities it should be able to detect, but isn't
(If it thinks there's a player at some point but that point is covered by a sensor that should be able to detect them, it removes the player from the list)

Actualización: 12 NOV 2020 a las 17:37

Tweaked the Enemy Detection such that it will not lock doors if a friendly player is closer than the enemy player

Actualización: 12 NOV 2020 a las 16:32

Added an AutoDoor feature: the AI will automatically open doors containing a customizable name, set by default to "AutoDoor"

Actualización: 12 NOV 2020 a las 15:50

Added light-color changing support for lockdown mode; customizable name, only works if the name field is filled