Space Engineers

Space Engineers

Neptine Ship AI
Viser 1-10 af 15 forekomster
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Opdatering: 11. dec. 2020 kl. 11:15

Resolved issue regarding incorrect removal of entities on grids with multiple sensors

Opdatering: 11. dec. 2020 kl. 11:09

Removed Condition Blue based on proximity to Asteroids for static grids

Opdatering: 29. nov. 2020 kl. 13:28

Fixed issue where various sets of blocks (text panels, LCDs, doors, thrusters) would be pulled from connected ships
Only mechanically connected blocks will be pulled (same grid, or connected through hinge, rotor, piston, or wheel)

Opdatering: 28. nov. 2020 kl. 13:06

AutoDoors no longer automatically open during a Lockdown (they will still automatically close)

Opdatering: 28. nov. 2020 kl. 13:02

Lockdown now causes a condition Yellow

Opdatering: 28. nov. 2020 kl. 12:59

Autoland and Lockdown features can now be accessed without using the command menu; pass argument "Autoland" or "Lockdown" to the programmable block to perform these commands.
They are still accessible through the default command menu.

Opdatering: 27. nov. 2020 kl. 14:39

Updated the Entity Detection so that it removes Entities it should be able to detect, but isn't
(If it thinks there's a player at some point but that point is covered by a sensor that should be able to detect them, it removes the player from the list)

Opdatering: 12. nov. 2020 kl. 17:37

Tweaked the Enemy Detection such that it will not lock doors if a friendly player is closer than the enemy player

Opdatering: 12. nov. 2020 kl. 16:32

Added an AutoDoor feature: the AI will automatically open doors containing a customizable name, set by default to "AutoDoor"

Opdatering: 12. nov. 2020 kl. 15:50

Added light-color changing support for lockdown mode; customizable name, only works if the name field is filled