Space Engineers

Space Engineers

Neptine Ship AI
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Pembaruan: 11 Des 2020 @ 11:15am

Resolved issue regarding incorrect removal of entities on grids with multiple sensors

Pembaruan: 11 Des 2020 @ 11:09am

Removed Condition Blue based on proximity to Asteroids for static grids

Pembaruan: 29 Nov 2020 @ 1:28pm

Fixed issue where various sets of blocks (text panels, LCDs, doors, thrusters) would be pulled from connected ships
Only mechanically connected blocks will be pulled (same grid, or connected through hinge, rotor, piston, or wheel)

Pembaruan: 28 Nov 2020 @ 1:06pm

AutoDoors no longer automatically open during a Lockdown (they will still automatically close)

Pembaruan: 28 Nov 2020 @ 1:02pm

Lockdown now causes a condition Yellow

Pembaruan: 28 Nov 2020 @ 12:59pm

Autoland and Lockdown features can now be accessed without using the command menu; pass argument "Autoland" or "Lockdown" to the programmable block to perform these commands.
They are still accessible through the default command menu.

Pembaruan: 27 Nov 2020 @ 2:39pm

Updated the Entity Detection so that it removes Entities it should be able to detect, but isn't
(If it thinks there's a player at some point but that point is covered by a sensor that should be able to detect them, it removes the player from the list)

Pembaruan: 12 Nov 2020 @ 5:37pm

Tweaked the Enemy Detection such that it will not lock doors if a friendly player is closer than the enemy player

Pembaruan: 12 Nov 2020 @ 4:32pm

Added an AutoDoor feature: the AI will automatically open doors containing a customizable name, set by default to "AutoDoor"

Pembaruan: 12 Nov 2020 @ 3:50pm

Added light-color changing support for lockdown mode; customizable name, only works if the name field is filled