Space Engineers

Space Engineers

Neptine Ship AI
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Mis à jour le : 11 déc. 2020 à 11h15

Resolved issue regarding incorrect removal of entities on grids with multiple sensors

Mis à jour le : 11 déc. 2020 à 11h09

Removed Condition Blue based on proximity to Asteroids for static grids

Mis à jour le : 29 nov. 2020 à 13h28

Fixed issue where various sets of blocks (text panels, LCDs, doors, thrusters) would be pulled from connected ships
Only mechanically connected blocks will be pulled (same grid, or connected through hinge, rotor, piston, or wheel)

Mis à jour le : 28 nov. 2020 à 13h06

AutoDoors no longer automatically open during a Lockdown (they will still automatically close)

Mis à jour le : 28 nov. 2020 à 13h02

Lockdown now causes a condition Yellow

Mis à jour le : 28 nov. 2020 à 12h59

Autoland and Lockdown features can now be accessed without using the command menu; pass argument "Autoland" or "Lockdown" to the programmable block to perform these commands.
They are still accessible through the default command menu.

Mis à jour le : 27 nov. 2020 à 14h39

Updated the Entity Detection so that it removes Entities it should be able to detect, but isn't
(If it thinks there's a player at some point but that point is covered by a sensor that should be able to detect them, it removes the player from the list)

Mis à jour le : 12 nov. 2020 à 17h37

Tweaked the Enemy Detection such that it will not lock doors if a friendly player is closer than the enemy player

Mis à jour le : 12 nov. 2020 à 16h32

Added an AutoDoor feature: the AI will automatically open doors containing a customizable name, set by default to "AutoDoor"

Mis à jour le : 12 nov. 2020 à 15h50

Added light-color changing support for lockdown mode; customizable name, only works if the name field is filled