Space Engineers

Space Engineers

Neptine Ship AI
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更新:2020年12月11日 @ 11時15分

Resolved issue regarding incorrect removal of entities on grids with multiple sensors

更新:2020年12月11日 @ 11時09分

Removed Condition Blue based on proximity to Asteroids for static grids

更新:2020年11月29日 @ 13時28分

Fixed issue where various sets of blocks (text panels, LCDs, doors, thrusters) would be pulled from connected ships
Only mechanically connected blocks will be pulled (same grid, or connected through hinge, rotor, piston, or wheel)

更新:2020年11月28日 @ 13時06分

AutoDoors no longer automatically open during a Lockdown (they will still automatically close)

更新:2020年11月28日 @ 13時02分

Lockdown now causes a condition Yellow

更新:2020年11月28日 @ 12時59分

Autoland and Lockdown features can now be accessed without using the command menu; pass argument "Autoland" or "Lockdown" to the programmable block to perform these commands.
They are still accessible through the default command menu.

更新:2020年11月27日 @ 14時39分

Updated the Entity Detection so that it removes Entities it should be able to detect, but isn't
(If it thinks there's a player at some point but that point is covered by a sensor that should be able to detect them, it removes the player from the list)

更新:2020年11月12日 @ 17時37分

Tweaked the Enemy Detection such that it will not lock doors if a friendly player is closer than the enemy player

更新:2020年11月12日 @ 16時32分

Added an AutoDoor feature: the AI will automatically open doors containing a customizable name, set by default to "AutoDoor"

更新:2020年11月12日 @ 15時50分

Added light-color changing support for lockdown mode; customizable name, only works if the name field is filled