Stellaris
Red matter energy v2.13
20 sonuçtan 1 ile 10 arası gösteriliyor
< 1  2 >
Güncelleme: 6 Mar 2024 @ 16:51
Güncelleyen: BreatFR

  • update for version 3.11.*

Güncelleme: 19 Ara 2023 @ 8:00
Güncelleyen: BreatFR

  • update for version 3.10.*

Güncelleme: 1 Tem 2023 @ 2:04

  • update for version 3.8.*

Güncelleme: 4 Ara 2022 @ 11:08

  • update translations (i forgot to copy some files XD)

Güncelleme: 4 Ara 2022 @ 10:39

  • update for version 3.6.*

Güncelleme: 14 Eki 2022 @ 4:39

  • modification of a building

Güncelleme: 14 Eki 2022 @ 1:49

  • ajout du numéro sur les boucliers à matière noire et psionique

Güncelleme: 11 Eki 2022 @ 6:21

  • a new technology "Red Matter Buildings" and costs 100000
    • Red Matter Buildings (requires "Red Matter Energy" tech to research)
      • unlocks slightly modified buildings of fallen empires (all buildings are available in all in-game languages)

Güncelleme: 6 Eki 2022 @ 3:14

  • components cost adjustment

Güncelleme: 4 Eki 2022 @ 6:44

  • "Red matter energy" technology has been split into two, each costs 100000
    • Red matter energy (now requires "Dark matter energy" technology to research)
      • megastructure building ability +1
      • megastructure construction speed +50%
      • planetary construction speed +50%
      • search speed +20%
    • Red matter armament (requires "Red matter energy" technology to research)
      • unlocks all weapons, etc using red matter
  • added 3 new red matter weapons
  • fixed the "Red matter autocannon" icon not being taken into account when installed on a ship
  • fixed "Red matter battle computers" failing to activate on "Defense platforms" and "Ion cannons"