Stellaris

Stellaris

Red matter energy v2.13
Viser 1–10 av 20 bidrag
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Oppdatering: 6. mars 2024 @ 16.51

  • update for version 3.11.*

Oppdatering: 19. des. 2023 @ 8.00

  • update for version 3.10.*

Oppdatering: 1. juli 2023 @ 2.04

  • update for version 3.8.*

Oppdatering: 4. des. 2022 @ 11.08

  • update translations (i forgot to copy some files XD)

Oppdatering: 4. des. 2022 @ 10.39

  • update for version 3.6.*

Oppdatering: 14. okt. 2022 @ 4.39

  • modification of a building

Oppdatering: 14. okt. 2022 @ 1.49

  • ajout du numéro sur les boucliers à matière noire et psionique

Oppdatering: 11. okt. 2022 @ 6.21

  • a new technology "Red Matter Buildings" and costs 100000
    • Red Matter Buildings (requires "Red Matter Energy" tech to research)
      • unlocks slightly modified buildings of fallen empires (all buildings are available in all in-game languages)

Oppdatering: 6. okt. 2022 @ 3.14

  • components cost adjustment

Oppdatering: 4. okt. 2022 @ 6.44

  • "Red matter energy" technology has been split into two, each costs 100000
    • Red matter energy (now requires "Dark matter energy" technology to research)
      • megastructure building ability +1
      • megastructure construction speed +50%
      • planetary construction speed +50%
      • search speed +20%
    • Red matter armament (requires "Red matter energy" technology to research)
      • unlocks all weapons, etc using red matter
  • added 3 new red matter weapons
  • fixed the "Red matter autocannon" icon not being taken into account when installed on a ship
  • fixed "Red matter battle computers" failing to activate on "Defense platforms" and "Ion cannons"