Stellaris

Stellaris

Red matter energy v2.13
Näytetään 1–10 / 20
< 1  2 >
Päivitys: 6.3.2024 klo 16.51
tekijältä BreatFR

  • update for version 3.11.*

Päivitys: 19.12.2023 klo 8.00
tekijältä BreatFR

  • update for version 3.10.*

Päivitys: 1.7.2023 klo 2.04

  • update for version 3.8.*

Päivitys: 4.12.2022 klo 11.08

  • update translations (i forgot to copy some files XD)

Päivitys: 4.12.2022 klo 10.39

  • update for version 3.6.*

Päivitys: 14.10.2022 klo 4.39

  • modification of a building

Päivitys: 14.10.2022 klo 1.49

  • ajout du numéro sur les boucliers à matière noire et psionique

Päivitys: 11.10.2022 klo 6.21

  • a new technology "Red Matter Buildings" and costs 100000
    • Red Matter Buildings (requires "Red Matter Energy" tech to research)
      • unlocks slightly modified buildings of fallen empires (all buildings are available in all in-game languages)

Päivitys: 6.10.2022 klo 3.14

  • components cost adjustment

Päivitys: 4.10.2022 klo 6.44

  • "Red matter energy" technology has been split into two, each costs 100000
    • Red matter energy (now requires "Dark matter energy" technology to research)
      • megastructure building ability +1
      • megastructure construction speed +50%
      • planetary construction speed +50%
      • search speed +20%
    • Red matter armament (requires "Red matter energy" technology to research)
      • unlocks all weapons, etc using red matter
  • added 3 new red matter weapons
  • fixed the "Red matter autocannon" icon not being taken into account when installed on a ship
  • fixed "Red matter battle computers" failing to activate on "Defense platforms" and "Ion cannons"