Stellaris

Stellaris

Red matter energy v2.13
Ergebnisse 1–10 von 20
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Update: 6. Mrz. 2024 um 16:51

  • update for version 3.11.*

Update: 19. Dez. 2023 um 8:00

  • update for version 3.10.*

Update: 1. Jul. 2023 um 2:04

  • update for version 3.8.*

Update: 4. Dez. 2022 um 11:08

  • update translations (i forgot to copy some files XD)

Update: 4. Dez. 2022 um 10:39

  • update for version 3.6.*

Update: 14. Okt. 2022 um 4:39

  • modification of a building

Update: 14. Okt. 2022 um 1:49

  • ajout du numéro sur les boucliers à matière noire et psionique

Update: 11. Okt. 2022 um 6:21

  • a new technology "Red Matter Buildings" and costs 100000
    • Red Matter Buildings (requires "Red Matter Energy" tech to research)
      • unlocks slightly modified buildings of fallen empires (all buildings are available in all in-game languages)

Update: 6. Okt. 2022 um 3:14

  • components cost adjustment

Update: 4. Okt. 2022 um 6:44

  • "Red matter energy" technology has been split into two, each costs 100000
    • Red matter energy (now requires "Dark matter energy" technology to research)
      • megastructure building ability +1
      • megastructure construction speed +50%
      • planetary construction speed +50%
      • search speed +20%
    • Red matter armament (requires "Red matter energy" technology to research)
      • unlocks all weapons, etc using red matter
  • added 3 new red matter weapons
  • fixed the "Red matter autocannon" icon not being taken into account when installed on a ship
  • fixed "Red matter battle computers" failing to activate on "Defense platforms" and "Ion cannons"