RimWorld
RPG Style Inventory CE Revived [1.0-1.6]
Показване на 21 — 30 от 32 постъпления
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Обновление: 4 март 2020 в 8:27

Suppressed the patch error when no vanilla inventory tab is left to patch.

Обновление: 4 март 2020 в 8:26

[Auto-generated text]: Update on 3/4/2020 8:26:04 AM.

Обновление: 3 март 2020 в 18:54

Patched all pawn's def such that they use GUI for inventory (instead of vanilla or original CE impl). This mod's loading time at game startup might grow linearly with the number of mods you have, but not by much

Обновление: 3 март 2020 в 18:53

[Auto-generated text]: Update on 3/3/2020 6:53:16 PM.

Обновление: 29 февр. 2020 в 20:31

Realized Dual Wield doesn't really work with CE; don't show the slot for off-hand weapon.

Обновление: 29 февр. 2020 в 18:27

For List View, delegate to CE inventory implementation instead of Vanilla implementation

Обновление: 28 февр. 2020 в 18:54

Rearranged Main, shield and off hand equipment into a triangle formation.

Обновление: 28 февр. 2020 в 8:31

* Removed the concept of a right-hand shield for now. Will add it back if anyone can show me such thing exists.
* Rearrange the equipment area

Обновление: 28 февр. 2020 в 7:57

* Backward compatibility with shields not using the Shield layer (Belt instead).
* Tooltip for Secondary Equipment changed to reflect it is for dual wield offhand weapons.

Обновление: 28 февр. 2020 в 0:37

Sending out a non-Debug dll, otherwise it might log spam