Project Zomboid

Project Zomboid

Customizable Zombies
Mostrando 81-90 de 102 aportaciones
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Actualización: 14 FEB 2020 a las 23:34

  • Code optimization.

Actualización: 14 FEB 2020 a las 23:13

  • Fixed bug that caused errors at random times.

Actualización: 14 FEB 2020 a las 22:58

  • Added extra utility code.

Actualización: 14 FEB 2020 a las 21:43

  • Code optimization.

Actualización: 14 FEB 2020 a las 16:19

  • Fixed one line of code in the new revamped code that determines what a zombie should be.

Actualización: 14 FEB 2020 a las 15:49

  • Revamped some code.

Actualización: 14 FEB 2020 a las 15:35

  • Fixed bug: "fContents" was not localized so this would cause mod issues amongst any mod that used this variable name.

    It is now localized to the one script to prevent this issue. "local fContents"

Actualización: 14 FEB 2020 a las 12:29

- Some reorganizing of code and some optimization.

Actualización: 14 FEB 2020 a las 10:49

Reverting changes back to an old stable update:

[Update: Feb 12 @ 4:30pm]
- Changed the random number generator. Because of the way floats work and how ZombRandFloat returns floats (known to return Floating Point Errors in some cases), I decided to replaced it with ZombRand.

  • OLD: local rand1 = ZombRandFloat(1, 1000)
  • NEW: local rand1 = ZombRand(1000) + 1

  • 1000 = 100.0%

Actualización: 14 FEB 2020 a las 3:00

- Small optimization fix.