Project Zomboid

Project Zomboid

Customizable Zombies
Ergebnisse 81–90 von 102
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Update: 14. Feb. 2020 um 23:34

  • Code optimization.

Update: 14. Feb. 2020 um 23:13

  • Fixed bug that caused errors at random times.

Update: 14. Feb. 2020 um 22:58

  • Added extra utility code.

Update: 14. Feb. 2020 um 21:43

  • Code optimization.

Update: 14. Feb. 2020 um 16:19

  • Fixed one line of code in the new revamped code that determines what a zombie should be.

Update: 14. Feb. 2020 um 15:49

  • Revamped some code.

Update: 14. Feb. 2020 um 15:35

  • Fixed bug: "fContents" was not localized so this would cause mod issues amongst any mod that used this variable name.

    It is now localized to the one script to prevent this issue. "local fContents"

Update: 14. Feb. 2020 um 12:29

- Some reorganizing of code and some optimization.

Update: 14. Feb. 2020 um 10:49

Reverting changes back to an old stable update:

[Update: Feb 12 @ 4:30pm]
- Changed the random number generator. Because of the way floats work and how ZombRandFloat returns floats (known to return Floating Point Errors in some cases), I decided to replaced it with ZombRand.

  • OLD: local rand1 = ZombRandFloat(1, 1000)
  • NEW: local rand1 = ZombRand(1000) + 1

  • 1000 = 100.0%

Update: 14. Feb. 2020 um 3:00

- Small optimization fix.