Project Zomboid

Project Zomboid

Customizable Zombies
Showing 81-90 of 102 entries
< 1 ... 7  8  9  10  11 >
Update: Feb 14, 2020 @ 11:34pm

  • Code optimization.

Update: Feb 14, 2020 @ 11:13pm

  • Fixed bug that caused errors at random times.

Update: Feb 14, 2020 @ 10:58pm

  • Added extra utility code.

Update: Feb 14, 2020 @ 9:43pm

  • Code optimization.

Update: Feb 14, 2020 @ 4:19pm

  • Fixed one line of code in the new revamped code that determines what a zombie should be.

Update: Feb 14, 2020 @ 3:49pm

  • Revamped some code.

Update: Feb 14, 2020 @ 3:35pm

  • Fixed bug: "fContents" was not localized so this would cause mod issues amongst any mod that used this variable name.

    It is now localized to the one script to prevent this issue. "local fContents"

Update: Feb 14, 2020 @ 12:29pm

- Some reorganizing of code and some optimization.

Update: Feb 14, 2020 @ 10:49am

Reverting changes back to an old stable update:

[Update: Feb 12 @ 4:30pm]
- Changed the random number generator. Because of the way floats work and how ZombRandFloat returns floats (known to return Floating Point Errors in some cases), I decided to replaced it with ZombRand.

  • OLD: local rand1 = ZombRandFloat(1, 1000)
  • NEW: local rand1 = ZombRand(1000) + 1

  • 1000 = 100.0%

Update: Feb 14, 2020 @ 3:00am

- Small optimization fix.