Space Engineers

Space Engineers

Rich HUD Master
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Mis à jour le : 7 oct. 2021 à 4h51

Revert back to 1.2.0.1 until I can figure out why RHM is rejecting bind input for some people.

Mis à jour le : 5 oct. 2021 à 14h46

Version 1.2.0.2: Fix Bug Allowing the Bind Manager to Trigger Binds Erroneously

• The Bind Manager no longer triggers key binds in a group if more controls are pressed than those contained in pressed binds. If the total number of controls pressed is greater than the total number of keys in unique, pressed binds within a group, no bind presses will be registered.

• Controls returned by IBind.GetCombo() now return controls sorted by index in ascending order

Mis à jour le : 5 oct. 2021 à 14h34

Mis à jour le : 17 sept. 2021 à 15h57

Version 1.2.0.1: Fix Control Blacklist Crash

• Fixed potential null reference exception that could occur when attempting to set a control blacklist without a valid session or player object.
• Fixed bind exception that could prevent the main bind client from being cleared on unload, leading to a uniqueness exception.

Mis à jour le : 17 sept. 2021 à 15h45

Mis à jour le : 13 sept. 2021 à 17h03

Version 1.2.0.0: UI Clipping, Better Cursor and Input Management

See the patch notes on GitHub for details.[github.com]

Mis à jour le : 13 sept. 2021 à 16h45

Mis à jour le : 13 sept. 2021 à 16h34

Mis à jour le : 15 juil. 2021 à 21h56

Wrong branch

Mis à jour le : 15 juil. 2021 à 21h55