Space Engineers

Space Engineers

Rich HUD Master
Showing 31-40 of 76 entries
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Update: Oct 7, 2021 @ 4:51am

Revert back to 1.2.0.1 until I can figure out why RHM is rejecting bind input for some people.

Update: Oct 5, 2021 @ 2:46pm

Version 1.2.0.2: Fix Bug Allowing the Bind Manager to Trigger Binds Erroneously

• The Bind Manager no longer triggers key binds in a group if more controls are pressed than those contained in pressed binds. If the total number of controls pressed is greater than the total number of keys in unique, pressed binds within a group, no bind presses will be registered.

• Controls returned by IBind.GetCombo() now return controls sorted by index in ascending order

Update: Oct 5, 2021 @ 2:34pm

Update: Sep 17, 2021 @ 3:57pm

Version 1.2.0.1: Fix Control Blacklist Crash

• Fixed potential null reference exception that could occur when attempting to set a control blacklist without a valid session or player object.
• Fixed bind exception that could prevent the main bind client from being cleared on unload, leading to a uniqueness exception.

Update: Sep 17, 2021 @ 3:45pm

Update: Sep 13, 2021 @ 5:03pm

Version 1.2.0.0: UI Clipping, Better Cursor and Input Management

See the patch notes on GitHub for details.[github.com]

Update: Sep 13, 2021 @ 4:45pm

Update: Sep 13, 2021 @ 4:34pm

Update: Jul 15, 2021 @ 9:56pm

Wrong branch

Update: Jul 15, 2021 @ 9:55pm