Space Engineers

Space Engineers

Rich HUD Master
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Mis à jour le : 11 juin 2020 à 15h08

Version 0.9.8

HudMain.Clipboard no longer returns null when no value is set

Mis à jour le : 8 juin 2020 à 19h35

Version 0.9.7

• Incremented API version, older clients not supported
• HUD Element input now uses rendering layers
• Simplified HudMain accessors and exposed PixelToWorld matrix to client

Mis à jour le : 8 juin 2020 à 15h21

Version 0.9.6

• Cursor position calculation now correctly compensates for differences between desktop and in-game resolution.
• Minor improvement to billboard rendering performance.

Mis à jour le : 8 juin 2020 à 15h16

Mis à jour le : 2 mai 2020 à 6h50

Version 0.9.5

• Trailing line breaks no longer contribute to total text height
• Fixed CJK character alignment in default (Space Engineers) font
• ScrollBox<T> scrollbar now accurately reflects the visible range
• ScrollBox<T> visible range no longer includes spacing for the last element
• Fixed null ref exceptions in BindGroup.TryLoadBindData() and RichText.Add(string)
• Removed chat messages from BindGroup
• Forced keybind change to F1. Apparently, some keys don't play nice with localization settings, and as it turns out ~ was a pretty bad choice.

Mis à jour le : 1 mai 2020 à 2h04

Mis à jour le : 2 avr. 2020 à 17h12

Version: 0.9.4

Line alignment now takes the total width of the text into account. If the text is wider than the element, then that value will be used to calculate the position of the left/center/right positions for the line.

Mis à jour le : 23 mars 2020 à 4h16

Version 0.9.3

• Fixed TextBox caret blinking
• Refactored TextBox text highlighting
• Terminal window now takes focus when opened
• TerminalTextFields now wait for input to be closed before updating their values
• TextBoard.GetCharAt() once again retrieves the correct characters

Mis à jour le : 19 mars 2020 à 16h20

Version: 0.9.2

• Highlighting controls will no longer prevent the scroll wheel from working in the settings menu
• Scrollbars will now remain highlighted if the cursor moves out of bounds while they're still being controlled

Mis à jour le : 18 mars 2020 à 23h09

Fixed rebind dialog UI layout