Space Engineers

Space Engineers

Rich HUD Master
Showing 51-60 of 76 entries
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Update: Jun 8, 2020 @ 7:35pm

Version 0.9.7

• Incremented API version, older clients not supported
• HUD Element input now uses rendering layers
• Simplified HudMain accessors and exposed PixelToWorld matrix to client

Update: Jun 8, 2020 @ 3:21pm

Version 0.9.6

• Cursor position calculation now correctly compensates for differences between desktop and in-game resolution.
• Minor improvement to billboard rendering performance.

Update: Jun 8, 2020 @ 3:16pm

Update: May 2, 2020 @ 6:50am

Version 0.9.5

• Trailing line breaks no longer contribute to total text height
• Fixed CJK character alignment in default (Space Engineers) font
• ScrollBox<T> scrollbar now accurately reflects the visible range
• ScrollBox<T> visible range no longer includes spacing for the last element
• Fixed null ref exceptions in BindGroup.TryLoadBindData() and RichText.Add(string)
• Removed chat messages from BindGroup
• Forced keybind change to F1. Apparently, some keys don't play nice with localization settings, and as it turns out ~ was a pretty bad choice.

Update: May 1, 2020 @ 2:04am

Update: Apr 2, 2020 @ 5:12pm

Version: 0.9.4

Line alignment now takes the total width of the text into account. If the text is wider than the element, then that value will be used to calculate the position of the left/center/right positions for the line.

Update: Mar 23, 2020 @ 4:16am

Version 0.9.3

• Fixed TextBox caret blinking
• Refactored TextBox text highlighting
• Terminal window now takes focus when opened
• TerminalTextFields now wait for input to be closed before updating their values
• TextBoard.GetCharAt() once again retrieves the correct characters

Update: Mar 19, 2020 @ 4:20pm

Version: 0.9.2

• Highlighting controls will no longer prevent the scroll wheel from working in the settings menu
• Scrollbars will now remain highlighted if the cursor moves out of bounds while they're still being controlled

Update: Mar 18, 2020 @ 11:09pm

Fixed rebind dialog UI layout

Update: Mar 18, 2020 @ 5:22pm

Version: 0.9.1

• RichHudCore and ExceptionHandler session components no longer use Before/Sim/After update methods. Apparently, having session components with the same fully qualified name between mods, update order and priority will prevent those methods from being called.
• Fixed bug that could prevent the exception handler from pausing session components and cause it to go into an infinite loop generating popups.
• ModControlRoots in the terminal no longer show up in the list unless first enabled by the client and then only if they have at least one page registered.
• TextBox highlight is now rendered on Draw rather than Layout (whoops!).