Dying Light

Dying Light

Holiday Light [Harder Mode]
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Uppdatering: 14 jan, 2020 @ 4:12

- General improvements;

Uppdatering: 2 jan, 2020 @ 21:10

- Improved areas;

Uppdatering: 2 jan, 2020 @ 14:22

- Increased engagement of certain area;

Uppdatering: 31 dec, 2019 @ 10:04

- General improvements (quest, set dressing);

Uppdatering: 31 dec, 2019 @ 9:27

- Force player target on fire dwellers;

Uppdatering: 29 dec, 2019 @ 17:09

- Replace most bushes with LODs to try minimize lag;
- General improvements to map - set dressing, etc;

Uppdatering: 29 dec, 2019 @ 9:06

- Ravine: Acid emitter not killing player 100% of the times; added ladders to climb out, in case;

Uppdatering: 29 dec, 2019 @ 8:25

- Added LodObject to bushes (if this doesn't help with lag, then whatever); LodObject does not do the job i'd hope (one LodObject to control 3k bushes). Dropped this method and re-did it in revisit nº10 (One LodObject group, per bush high/low poly combo);
- Cars, sounds, small objects added.

Uppdatering: 27 dec, 2019 @ 18:24

- Replaced HQ gratings with LQ (trying to get rid of lags);
- Fixes, improvements to house;

Uppdatering: 27 dec, 2019 @ 10:04

- Fixes;